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Wednesday, 24 January 2024 12:58

Special issue of Translation in Software, Software in Translation: New Insights into Game Localisation and Game Accessibility

Edited by Carme Mangiron (Universitat Autónoma de Barcelona) and Mária Koscelníková (Constantine the Philosopher University)

The video game industry has become a worldwide phenomenon, generating millions in revenue every year. Video games are increasingly becoming more elaborate and sophisticated, with advanced graphics and intricate story lines, and developers and publishers need to reach the widest possible audience in order to maximise their return on investment. Translating games into other languages and designing games that can be played for a wide spectrum of players, regardless of their (dis)ability, are two obvious ways to contribute to increasing the audience for the game industry. In addition, games are increasingly being used for “serious” purposes beyond entertainment, such as education, and such games should also be designed inclusively, to facilitate access to them by all types of players.

Research on game localisation and accessibility has been gaining momentum in recent years. In particular, the number of studies analysing game localisation from different perspectives has increased dramatically, while game accessibility remains a relatively unexplored topic.

This issue of L10N Journal will cover the following topics. Proposals about related topics are also welcome: 

  • Game localisation process
  • Standardisation and quality issues
  • Game localisation best practices
  • The game localisation industry today
  • The future of the localisation industry
  • Technology in game localisation
  • AI in game localisation
  • Machine translation and postediting in game localisation
  • Cultural adaptation in games
  • Transcreation
  • Humour in games
  • Gender issues in game localisation
  • Dubbing and subtitling for games
  • Localisation of online, mobile phone and tablet games, social games
  • Localisation of indie games
  • Localisation of serious games
  • Video game fan translation
  • Crowdsourcing
  • Video games and Translation Studies
  • The language of gaming
  • Game accessibility
  • Design for all, inclusive design

Please send your articles to the editors of the issue, Carme Mangiron (Universitat Autónoma de Barcelona) and Mária Koscelníková (Constantine the Philosopher University) at This email address is being protected from spambots. You need JavaScript enabled to view it. with the subject: “L10N Journal Game Insights 2024” by 31st January 2024. The author guidelines can be found here. The publication of the issue is planned for June 2024.

For more information, click here.

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